Hey, I'm a non-programmer looking for a good place to start to get on the right track for NES programming.
I've dabbled in Atari 2600 programming before, but I wasn't able to do much that actually worked and the limitations of the system were frustrating, so I ended up giving up on it. But I do have some (very minimal) experience with ASM.
After reading a bit, I downloaded ASM6, and after reading some more I'm having a bit of trouble finding tutorials relevant to ASM6. Either that or I missed something (I looked in the Getting Started sticky in this forum).
Any advice is welcome.
On a side-note, just asking before I get the wrong idea later on and break something...is there a way to sort of "stack" two sprites to create a larger player sprite?
Oh, and what are the limitations on ROM size? Once I've gotten into programming for the NES and actually created something, would there be a way to put it on a cartridge and test it on live hardware?
Thanks in advance!
I've dabbled in Atari 2600 programming before, but I wasn't able to do much that actually worked and the limitations of the system were frustrating, so I ended up giving up on it. But I do have some (very minimal) experience with ASM.
After reading a bit, I downloaded ASM6, and after reading some more I'm having a bit of trouble finding tutorials relevant to ASM6. Either that or I missed something (I looked in the Getting Started sticky in this forum).
Any advice is welcome.
On a side-note, just asking before I get the wrong idea later on and break something...is there a way to sort of "stack" two sprites to create a larger player sprite?
Oh, and what are the limitations on ROM size? Once I've gotten into programming for the NES and actually created something, would there be a way to put it on a cartridge and test it on live hardware?
Thanks in advance!