qtoyoda wrote:
Alright this is out of my level of understanding at all, i dont know what the "source.asm" is
Not all programs have an user interface. Before there was Windows, there was DOS, and back then, most programs didn't have a user interface. In order to use these command line programs, you have to call them with the set of parameters necessary for it to do its work. In the case of an assembler it needs to be given the source code of the program it's supposed to assemble. In the example we called it "source.asm", but you can call it whatever you want.
So, first put the assembler (nesasm3.exe) and the source code of the program you want to assemble (whatever.asm) in the same folder. Open Notepad and type this:
Code:
nesasm3 whatever.asm
pause
Save this (like 3gengames said) to the same folder as the other 2 files. now you can double click this batch file to assemble the source code into a ROM.
Quote:
... so i think im gonna give up on this
I'm gonna be honest with you: If these first steps are too complicated for you, programming a NES game won't be easy. Nothing is impossible though, so if you are up to it I suggest you keep trying for a little longer, and see if you can get the hang of it.