And I have a good idea for a game I want to write. I've taken some steps to get started. I picked up the following books:
Programming the 6502 by Rodnay Zaks
6502 Assembly Language Programming by Lance A. Leventhal
6502 Assembly Language Subroutines by Lance A. Leventhal & Winthrop Saville
I've read over a few of the chapters in Zaks' book, but they are mostly centered around mathematical programs, and not games. Are there any beginner tutorials specifically for developing for the NES? Any other reading material I should know about? I know to stay away from GBAguy because I've been reading the forums here for some time before I made this post.
Just to introduce myself, I'm Austen Frazier, and I'm 16. I hang out on the NESdev IRC under the same username that I use here (unless I get disconnected, in which case it's acfgotdc). I plan on having my game completed within the next 6 months or so (mostly working on it in every bit of my free time, which these days is a lot), so I hope to learn quickly as I have with some other programming languages. I know some VB (version 6), HTML (if you can even consider that a language anymore), PHP, and I dabbled a bit in C#, C++, and SQL. Now I know most people say they're going to have their game done by x time but it never comes to fruition, but I fully intend on making one of the best games there's been in quite a long time. I just need some place to begin. So I'm asking you, please enlighten me on where to start.
Programming the 6502 by Rodnay Zaks
6502 Assembly Language Programming by Lance A. Leventhal
6502 Assembly Language Subroutines by Lance A. Leventhal & Winthrop Saville
I've read over a few of the chapters in Zaks' book, but they are mostly centered around mathematical programs, and not games. Are there any beginner tutorials specifically for developing for the NES? Any other reading material I should know about? I know to stay away from GBAguy because I've been reading the forums here for some time before I made this post.
Just to introduce myself, I'm Austen Frazier, and I'm 16. I hang out on the NESdev IRC under the same username that I use here (unless I get disconnected, in which case it's acfgotdc). I plan on having my game completed within the next 6 months or so (mostly working on it in every bit of my free time, which these days is a lot), so I hope to learn quickly as I have with some other programming languages. I know some VB (version 6), HTML (if you can even consider that a language anymore), PHP, and I dabbled a bit in C#, C++, and SQL. Now I know most people say they're going to have their game done by x time but it never comes to fruition, but I fully intend on making one of the best games there's been in quite a long time. I just need some place to begin. So I'm asking you, please enlighten me on where to start.