I am having difficulties using one of the formulas that Kevin Horton devised for his NES palette: whenever I do this, the result is inconsistent:
theta = pi * ((cols(z) + hue) / 180)
Examples:
col 1 + hue (phase angle) 210 = 211 degrees?
theta value = 3.6826 radians.
This doesn't look right. Is there something wrong on my part?
Thank you,
Ben Edge (GameGenie81)
theta = pi * ((cols(z) + hue) / 180)
Examples:
col 1 + hue (phase angle) 210 = 211 degrees?
theta value = 3.6826 radians.
This doesn't look right. Is there something wrong on my part?
Thank you,
Ben Edge (GameGenie81)