tepples wrote:
For each pair of game objects, compare their bounding boxes to see if they overlap.
im ready to start collision detection. i've already set a bullet limit, the code will move a max of 8 bullets at once. i want to set a max enemy limit to 7. So, this means the code would have to do a max of 64 comparisons per frame? (8 bullets + 7 enemies + 1 player)
Is this realistic of what the nes can do? Should the max be 4 enemies? i'd rather have 7.
Is there a way to make the max comparisons less and still have 7 enemies?