Is this true? I have been working on developing a graphics editor for NES game development, and now that I have the ability to edit the pattern table, name table, attribute table, and palette---I noticed that I wasn't seeing attribute colors when I used palette entry 0, 4, 8 or 12. From reading NESDoc.pdf, it looks like all four of these locations in the palette are treated as transparent. The doc goes on to say that there are 13 displayable colors. Wait a sec---isn't it 12? Or are they counting that background color as the 13th color?
Regards,
-Zom
Regards,
-Zom