I'm in the middle of developing NES mock up graphics for a musical
project I'm nearly finished with. I'm trying to make the mock ups to
be as accurate as possible (they're for the 'game's' manual and box).
I've been reading all kinds of information to track down normalized
standard specifications. I've learned a lot, but there's a lot of conflicting
information as well; I suppose it's because of mappers, and home
brew's interest in pushing limitations.
What I need to know boils down to practical stuff.
Do you have to choose between 8*8 and 16*8, and only exclusively
use one or the other for all items on screen?
I've read both that you can only have 16 colors on screen at a time,
and 25; 13 for the background and 12 for the sprites.
64 sprites on screen at a time. This is confusing. 64 background tiles
and sprites (player objects, enemies) combined?
4 colors per palette, 1 palette per sprite?
256*240, but some games only used 256*224. What is the split like?
How many games ignored those 16 lines? If it's like only 1/3 I'll add them, etc.
Side topic: Anyone else dislike the term "chip tune"? I hate it.
Every time i hear it, it automatically gets associated with bland and
cheesy. There are some very talented composers out there in the
chip tune community, but more often then not I find that the music
is only listenable because of the "chip" in them, not the music.
project I'm nearly finished with. I'm trying to make the mock ups to
be as accurate as possible (they're for the 'game's' manual and box).
I've been reading all kinds of information to track down normalized
standard specifications. I've learned a lot, but there's a lot of conflicting
information as well; I suppose it's because of mappers, and home
brew's interest in pushing limitations.
What I need to know boils down to practical stuff.
Do you have to choose between 8*8 and 16*8, and only exclusively
use one or the other for all items on screen?
I've read both that you can only have 16 colors on screen at a time,
and 25; 13 for the background and 12 for the sprites.
64 sprites on screen at a time. This is confusing. 64 background tiles
and sprites (player objects, enemies) combined?
4 colors per palette, 1 palette per sprite?
256*240, but some games only used 256*224. What is the split like?
How many games ignored those 16 lines? If it's like only 1/3 I'll add them, etc.
Side topic: Anyone else dislike the term "chip tune"? I hate it.
Every time i hear it, it automatically gets associated with bland and
cheesy. There are some very talented composers out there in the
chip tune community, but more often then not I find that the music
is only listenable because of the "chip" in them, not the music.