I was wondering just now how to start making more than the simple 'paint some tiles on screen' demo on the NES...
I have downloaded several tools and I'm curious about wich one will be the best. My aim is in making a simple game, with a tiled scrolling background, some sprites and one of the sprite acting as the 'weapon' and marking where to shoot... some sort of Operation Wolf VERY cutted down...
This is what I know right now:
-NESHLA: would be my first option. I've read very good things about, but I wonder about the drawbacks of such an approach to NES programming.
-NESASM: The first, if I'm correct. Plain assembler.
-CC64: Targets a lot of old machines, kinda like NESASM
What do you think about them? Add any if you know of others and I will investigate them.
Thanks in advance
I have downloaded several tools and I'm curious about wich one will be the best. My aim is in making a simple game, with a tiled scrolling background, some sprites and one of the sprite acting as the 'weapon' and marking where to shoot... some sort of Operation Wolf VERY cutted down...
This is what I know right now:
-NESHLA: would be my first option. I've read very good things about, but I wonder about the drawbacks of such an approach to NES programming.
-NESASM: The first, if I'm correct. Plain assembler.
-CC64: Targets a lot of old machines, kinda like NESASM
What do you think about them? Add any if you know of others and I will investigate them.
Thanks in advance