I am trying to recreate a Fester's Quest bass line. The song is Track 3 (overworld). I found 4 dmc samples to use from an old archive in 2a03. The samples are called fesLO, fesMEDLO, fesMEDHI, and fesHI. This is obviously telling me something about what pitch the dmc is in. However, when I tested out the files it was just a brief high pitched sound. I fixed this when I read up about altering the pitch of a dpcm. But when I solved this minor problem many more questions took their place.
1.) How am I supposed to know what the proper pitch to set the dmc files to? For example, I can make fesHI sound like crap if I set it like:
@DPCM12 = { "samples\fesHI.dmc", 3 }.
I'm sure the higher pitched dmc files should get a higher pitch assignment, but what should they be set to exactly?
2.) How can I increase the pitch of a dmc without decreasing the length of its "note"? Some of the higher notes in the song are not brief, but sustained.
3.) Taking off from question 2, how do you alter the length of a dmc sample?
I took a midi file of the song in question and I checked it out with frinika (a free midi composer). Using frinika, I was able to find out all the notes used in the bass line and I arranged them in a list from lowest in tone to highest:
*Fester's Quest Bass Line*
How many notes are in the bass scale? What are the lowest pitches?
Format: <octave><notation>
4d# (highest)
4d
4c
3a#
3g
3d#
3d
3c
2a#
2g#
2g
2f#
2f (lowest)
For those that are musically inclined, the scale is:
f f# g g# a# c d d#
The Espla's scale or Eight-tone spanish scale matches this perfectly, with:
C D D# F F# G G# A#
I also found out that there are only 3 different note times (for lack of the proper word). They are:
0:360
0:240
0:120
Of course this is in "Frinika's time", so this isn't a standard number by far but at least it is something to use. Notice how these are all multiples of 120.
4.) How can I use this information to recreate the bass line of Fester's Quest (track 3, overworld)?
1.) How am I supposed to know what the proper pitch to set the dmc files to? For example, I can make fesHI sound like crap if I set it like:
@DPCM12 = { "samples\fesHI.dmc", 3 }.
I'm sure the higher pitched dmc files should get a higher pitch assignment, but what should they be set to exactly?
2.) How can I increase the pitch of a dmc without decreasing the length of its "note"? Some of the higher notes in the song are not brief, but sustained.
3.) Taking off from question 2, how do you alter the length of a dmc sample?
I took a midi file of the song in question and I checked it out with frinika (a free midi composer). Using frinika, I was able to find out all the notes used in the bass line and I arranged them in a list from lowest in tone to highest:
*Fester's Quest Bass Line*
How many notes are in the bass scale? What are the lowest pitches?
Format: <octave><notation>
4d# (highest)
4d
4c
3a#
3g
3d#
3d
3c
2a#
2g#
2g
2f#
2f (lowest)
For those that are musically inclined, the scale is:
f f# g g# a# c d d#
The Espla's scale or Eight-tone spanish scale matches this perfectly, with:
C D D# F F# G G# A#
I also found out that there are only 3 different note times (for lack of the proper word). They are:
0:360
0:240
0:120
Of course this is in "Frinika's time", so this isn't a standard number by far but at least it is something to use. Notice how these are all multiples of 120.
4.) How can I use this information to recreate the bass line of Fester's Quest (track 3, overworld)?