I've started writing a basic fighting game and I've quickly realized that my fighters are going to be pretty limited in size and in how many different positions I can create for them.
So I'm looking into using 8x16 sprites since I can make them twice as big, and also access both CHR tile banks. I'll attempt to make the fighters as big as possible, but their size will eventually be constrained by how many tiles I need for all the different fighting positions.
Are there any special "gotchas" or just things I really need to be wary of as I start down the path of using 8x16 sprites?
Can I still use 64 sprites total? (Everything I've read indicates there shouod not be a problem)
Is the Sprite DMA longer? (I've not read anything that indicates the size of the sprites affects this)
Al
So I'm looking into using 8x16 sprites since I can make them twice as big, and also access both CHR tile banks. I'll attempt to make the fighters as big as possible, but their size will eventually be constrained by how many tiles I need for all the different fighting positions.
Are there any special "gotchas" or just things I really need to be wary of as I start down the path of using 8x16 sprites?
Can I still use 64 sprites total? (Everything I've read indicates there shouod not be a problem)
Is the Sprite DMA longer? (I've not read anything that indicates the size of the sprites affects this)
Al