I was wondering... What is the best way to store game data (in a NES game) that can be easily loaded and edited by a computer program (written in something like C)?
There are many types of data in the game, some fixed sized entries, as well as variable sized entries. I want to keep game data on 2 fixed 16kb banks, and to just be two big files inc'ed into the needed bank.
Should I just use lookup table at the start of each data bank, or is there a better method?
I think the easiest to deal with would be lookup tables NOT split into two one byte list. Seems it would be easier to code and manage in my opinion.
Any comments welcome.
There are many types of data in the game, some fixed sized entries, as well as variable sized entries. I want to keep game data on 2 fixed 16kb banks, and to just be two big files inc'ed into the needed bank.
Should I just use lookup table at the start of each data bank, or is there a better method?
I think the easiest to deal with would be lookup tables NOT split into two one byte list. Seems it would be easier to code and manage in my opinion.
Any comments welcome.