kyuusaku wrote:
You
could fake a 480 line display if the NES would output interlaced video, but it doesn't. What blargg described relies on a display to misinterpret the NES' video.
Quote:
I've done that on a Sega 32X, which doesn't even support interlacing, and it worked.. it's ehh, hard to describe, but the person above you did it better than i said it..
If the 32X doesn't output interlaced video, you can't "do it"... Are you serious or just BSing again?
i said i was done hoaxing.. let me explain how the 32X works...
The 32X is not capable of generating it's own sync. It uses the Genesis video sync signals (and it's RGB lines too)... With that in mind, you can trigger the Genesis VDP to do interlaced mode (either one of the two, won't matter here), and on the 32X, have it "flicker" between virtual fields.. For example, if you forced a 480i display into 240p, it would look funky, like each frame is alternating.. do this on the 32X frame buffer and your set, as the Genesis is doing the interlacing for the 32X..
This was never done on games, and not recommended by Sega, because the 32X could lose a frame, then the fields became backwards.. (odd to even, and even to odd)