How do people usually handle coding programs larger than 32KB? I mean, how would you would you handle the source files and assemble them?
I really do not know much about assemblers, but I want to code my game right (clean source code). I'm trying to figure some assemblers out, but I can't seem to find out how to have blocks of code that share the same memory area (different banks that will be mapped to the same memory area) and still have them all see the labels and variables from the hardwired bank and vice-versa.
Can anyone help me out with this? What would be the best assembler to work with multiple ROM banks? Thanks for the help.
I really do not know much about assemblers, but I want to code my game right (clean source code). I'm trying to figure some assemblers out, but I can't seem to find out how to have blocks of code that share the same memory area (different banks that will be mapped to the same memory area) and still have them all see the labels and variables from the hardwired bank and vice-versa.
Can anyone help me out with this? What would be the best assembler to work with multiple ROM banks? Thanks for the help.