Hi guys
I was just playing around with metatiles (TSA, tile squaroid assembles... well, groups of 2x2 tiles and such) and I have
been wondering... given that lots of games use these schemes and build other structures with metatiles and NOT tiles
(Zelda, Metroid, I'm pretty sure MegaMan) how do they send and store them?
I've been thinking on having a table with the metatiles description, then when it comes to draw the structures I index
the table and send it to the PPU (for example, I want to put a 2x2 metatile at (0,0) so I really put the tiles it is
made of to (0,0) (0,1) (1,0) (1,1)).
Is there a faster way? A better way to approach this? Sure somebody here has the answers
Thanks in advance!
I was just playing around with metatiles (TSA, tile squaroid assembles... well, groups of 2x2 tiles and such) and I have
been wondering... given that lots of games use these schemes and build other structures with metatiles and NOT tiles
(Zelda, Metroid, I'm pretty sure MegaMan) how do they send and store them?
I've been thinking on having a table with the metatiles description, then when it comes to draw the structures I index
the table and send it to the PPU (for example, I want to put a 2x2 metatile at (0,0) so I really put the tiles it is
made of to (0,0) (0,1) (1,0) (1,1)).
Is there a faster way? A better way to approach this? Sure somebody here has the answers
Thanks in advance!