Hello everyone folks
Are a couple of months that i'm working on a hack on Nes [just graphics, sound, colors and a little gameplay but figuring out stuff seeing ram and then appling it to the hex in rom file]. Never used Assembly. Deassembled something and stuff..
Now i'm trying to learn something to get a little further..
Btw,
I was making this hack of Section-z where a boy goes in the space fighting 420 related stuff.
Now i would like that the background tiles palette have this effect
This effects is taken by The Little Mermaid[which uses mapper 2] and section-z use that mapper too.
What ways should i try?
Thank you..
Are a couple of months that i'm working on a hack on Nes [just graphics, sound, colors and a little gameplay but figuring out stuff seeing ram and then appling it to the hex in rom file]. Never used Assembly. Deassembled something and stuff..
Now i'm trying to learn something to get a little further..
Btw,
I was making this hack of Section-z where a boy goes in the space fighting 420 related stuff.
Now i would like that the background tiles palette have this effect
This effects is taken by The Little Mermaid[which uses mapper 2] and section-z use that mapper too.
What ways should i try?
Thank you..