Hi there!
I have probably a trivial question: Is this possible to calculate the lenght of single NES noise pseudo-random sequence for each tone? Unfortunately I know nothing about programming, registers, etc. so I can't read this information from specs . Everything I need to know is the number of samples (96kHz/16 bit) for each period on the output of emulator. Anyone can help?
I have probably a trivial question: Is this possible to calculate the lenght of single NES noise pseudo-random sequence for each tone? Unfortunately I know nothing about programming, registers, etc. so I can't read this information from specs . Everything I need to know is the number of samples (96kHz/16 bit) for each period on the output of emulator. Anyone can help?