Hi all,
this is my first post! i have a specific question about VROM addressing. i am working off of the Challenge Games NESDEV.htm tutorial and i understand that to write tile $0xx0 (where xx is a byte) in the pattern tables to name table #0 in the PPU, you have to do this to the CPU:
Make sure bit 4 of $2000 is set to 0.
Write #$20 to $2006
Write #$00 to $2006
Write #$xx to $2007
My question is what about tiles $0xx1-$0xxF? How do i access them?
By the way, I am using yy-chr.
Thanks
this is my first post! i have a specific question about VROM addressing. i am working off of the Challenge Games NESDEV.htm tutorial and i understand that to write tile $0xx0 (where xx is a byte) in the pattern tables to name table #0 in the PPU, you have to do this to the CPU:
Make sure bit 4 of $2000 is set to 0.
Write #$20 to $2006
Write #$00 to $2006
Write #$xx to $2007
My question is what about tiles $0xx1-$0xxF? How do i access them?
By the way, I am using yy-chr.
Thanks