I'm pretty new to NES development, so I'm not sure it this is possible, but I figure I'll take a shot and ask anyway...
Basically, I would like my game to use parallax scrolling in the background. Doing some research, I found out about the MMC3's scanline counter and how to use it to create a neat scrolling effect. I completely understand how I can use it, but I've come to a roadblock in terms of one thing.
I would like my game's levels to have varying heights (extending onto the background), and if I were to use the MMC3 scanline counter, the technical "foreground" of the game would scroll with my background.
Is there any way around this, or am I going to have to keep my level below the background?
Thanks in advance, and I hope that I've explained everything well enough to the best of my ability.
EDIT: Fixed the title to be better worded
Basically, I would like my game to use parallax scrolling in the background. Doing some research, I found out about the MMC3's scanline counter and how to use it to create a neat scrolling effect. I completely understand how I can use it, but I've come to a roadblock in terms of one thing.
I would like my game's levels to have varying heights (extending onto the background), and if I were to use the MMC3 scanline counter, the technical "foreground" of the game would scroll with my background.
Is there any way around this, or am I going to have to keep my level below the background?
Thanks in advance, and I hope that I've explained everything well enough to the best of my ability.
EDIT: Fixed the title to be better worded